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  <title>The Asian Dynasties TAD: N3O Clan</title>
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  <description>N3O Clan</description>
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  <pubDate>Fri, 11 Apr 2008 19:58:35 GMT</pubDate>
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	<title>The Asian Dynasties TAD: N3O Clan</title>
	<link>http://www.aoe3clan.com/</link>
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<item>
  <title>RTS Professional, Instructional VOD Site</title>
  <link>http://www.aoe3clan.com/index.php?name=News&amp;file=article&amp;sid=20</link>
  <description>Age Of Empires has recently become the new addition to a site called RTS Professional. This site focuses on Instructional VOD&#039;s to help players improve gameplay. One of the games best players, Parfait, has started the ball rolling by submitting it&#039;s first VOD for AOE, the VOD features a &quot;crossbow contain&quot; demonstration by Parfait as Germany playing against Fird as Dutch.

To check it out, visit RTS Professional

Expect plenty more VOD&#039;s to come!!!  Nice work Parfait.</description>
  <pubDate>Fri, 11 Apr 2008 19:58:35 GMT</pubDate>
</item>

<item>
  <title>RTSL Season 2 is upon us!</title>
  <link>http://www.aoe3clan.com/index.php?name=News&amp;file=article&amp;sid=19</link>
  <description>N3O made their first appearance in the RTS League 2 seasons ago. We were pretty much completey unknown as we had never taken part before, and most of the clans who were mainly returning clans and regulars in the RTSL were of a much higher standard.

Needless to say, N3O were completely outplayed, and outclassed through the whole season. None the less, we held our heads high, and played our best showing that N3O are a great clan with great sportsmanship. 

The future of RTSL was uncertain after this as the main orginiser retired and they lest the site, along with a committed person to keep it running.

Luckily though people stepped forward, and took on the roles of setting up a new site, orginsing entries, and setting up the league so that once again clans could pit their best against eachother for bragging rights.

The second season for N3O saw us almost causing a few big upsets and winning our first game in RTSL. 
Having gained the respect of other players and clans, we are now returning for our 3rd season at RTSL (starting this week) with strong clan of over 100 players and a handfull of players around the 2000 cuetech mark.

Lets hope this next season is as good as the last!</description>
  <pubDate>Sun, 16 Mar 2008 18:16:13 GMT</pubDate>
</item>

<item>
  <title>FFA Fun Series 2008 &amp; N3O Clan</title>
  <link>http://www.aoe3clan.com/index.php?name=News&amp;file=article&amp;sid=18</link>
  <description>The FFA Fun Series over at HG is currently in the 3rd round. 

N3O Clan&#039;s Sporting_Lisbon has worked his way into the top 10 and is currently in 8th place with 39 points. Sporting has the most points of any N3O player participating in the series and was the winner of the FFA Fun Series - Spring/Summer 07. 

N3O clan&#039;s lordnorman is also working his way up the standings and is currently in 18th place with 21 points. He has the second most points for N3O clan members that are participating.

N3O Clan currently has 6 members playing in the FFA Fun Series 2008.

For additional information on the FFA Fun Series, please visit the thread over at HG (listed below). There you can sign up to participate or follow the standings to see how our N3O clan-mates do.

Good luck guys!

FFA Fun Series 2008</description>
  <pubDate>Mon, 04 Feb 2008 04:55:01 GMT</pubDate>
</item>

<item>
  <title>The Asian Dynasties Patch</title>
  <link>http://www.aoe3clan.com/index.php?name=News&amp;file=article&amp;sid=17</link>
  <description>Well, as I surmised, a patch is in the works for The Asian Dynasties (TAD). Bruce Shelley has updated his blog and outlined what they plan to work on. They&#039;ll be working on balance issues and report no critical bugs. As expected, China will be the major focus of the patch and is sure to get nerfed.

We should probably see a patch coming sometime before April.

From Bruce Shelley&#039;s blog...

	Quote::

	After several months on the market the China civilization is the most popular, especially in any tournament where prize money is involved. Expert China players are able to get a sizable army engaged within six minutes and are hard to stop at that point. If China is not available to play, then the Dutch or the Sioux are popular alternatives, which is interesting because that gives us one strong civilization at this point from the original game and each expansion pack.

Addressing the balance issues that favor China will be a major focus of a forthcoming TAD patch. At this point we have no critical technical bugs in the game. We anticipate releasing a combination balance and technical patch near the end of this winter season. Thereafter we will split the process into patches for either balance or technical problems, as needed. That will help us get any needed balance patches out faster.

Balance Summaries - By ES_WaCkO_

Be sure to check out ES_WaCkO_&#039;s Balance Summaries  over at agecommunity.com to get an idea of what ES is thinking when it comes to the next patch for The Asian Dynasties. The following is about possible balance changes for China in the next patch.


	Quote::

	China: The concern here is that Disciples are too good, that their rush is too good, and that their team cards are too good. On the other hand their anti-cav is weak.
 
Proposed solution:

· Raise Disciple cost to 100 food, leave stats as they are

· Reduce the number of Disciples you receive for aging with the ‘disciple’ wonder:

Colonial: 4

Fortress: 8

Industrial: 14

Imperial: 28

· As long as we give lesser civs slight boosts their rush will not be seen as a problem so leave their early game as is aside from Disciples.

· Their team cards (team 7 manchu, team 5 hand mortars) were age4 cards in testing but were apparently moved to age3. Need to either reduce the number received with the shipment or move them in age (I assume we’ll reduce the number).

· Leave their anti-cav as it, it is this way for a reason.

 Take away 1 food crate from the Porcelain Tower wonder.</description>
  <pubDate>Wed, 30 Jan 2008 19:52:01 GMT</pubDate>
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<item>
  <title>AOE3 TWC TAD Unit Comparison</title>
  <link>http://www.aoe3clan.com/index.php?name=News&amp;file=article&amp;sid=16</link>
  <description>Cyclohexane has completed his TAD Unit Comparison Spreadsheet. It is available for download here at N3O clan first. Be sure to show your appreciation by giving Cyclohexane constructive feedback on this useful tool in the AOE3 TWC TAD Unit Comparison thread!   

DOWNLOAD HERE:  CLICK HERE

Download Details:  CLICK HERE

This spreadsheet is my next masterpiece.  Not only did I update for TAD, I added a ton of functionality to make it user friendly.  If you are familiar with my AOE3 TWC TAD Quick Reference Guide, you will be blown away by the work I put into this.  All I ask is that you check out the clan I am a member of.  You don’t have to join, post in our forums, challenge us to a friendly clan match, nothing, just check it out and consider joining or playing against us if you’re a mature gamer.  

Short Description

This spreadsheet was created to mathematically compare the performance characteristics of every unit with optional upgrades and the capability to compare base, veteran, guard, and imperial units easily.  It now allows auras, fire pit dances, shipments, technologies, wonders, etc. to be calculated and compared with the switch of a button.  

Description
Any upgrade in the game can be simulated including arsenal technologies, auras, big button technologies, fire pit dances, shipments, Wonders, etc.  Upgrades to speed, hit points, and damage (range, melee, or siege) can be included and then these unit types can be compared.  

Here is what is included: 
Instructions &amp;amp; Notes
Table of Contents
Unit Classification &amp;amp; Counters
Unit – Artillery Comparison
Unit – Hand Infantry Comparison
Unit – Healer Comparison
Unit – Hero Comparison
Unit – Heavy Infantry Comparison
Unit – Light Infantry Comparison
Unit – Light Cavalry Comparison
Unit – Melee Cavalry Comparison
Unit – Pet Comparison
Unit – Ship Comparison
Unit – Temporary Units

The spreadsheet accuracy is amazing and the statistics have been tested and verified in game.  At worst case, I am off from what the in-game user interface reads by 1 damage.  The reason for this is round off error in the game UI.  Damage and HP is calculated is without rounding.  The decimals do not show up in the UI, but they are there when the unit is upgraded (in barracks, shipment, technology, etc.).  I originally had rounded down all of my calculations to make everything appear like it does in the UI.  However, with the inclusion of Wonders and Fire Pit dances, the base values increase and amplifies round off error.  

I gathered all my fire pit percentages from the UI (in game user interface).  That means that all my fire pit percentages do not include the decimals that are included in game which leads to values that are slightly off base when comparing fire pit dancing.  However, you are still in the ball park for all the values and only slightly off.  With that said, does anyone know how to get the actual percentages for each of the fire pit dances for villagers 1 to 35?  If I had these, I could refine my calculations.

For those of you who do not have Excel, here are some free viewers:

Excel Viewer 2003
This is a free Excel viewer that allows you to view but not edit.

Open Office
OpenOffice.org is a multiplatform and multilingual office suite and an open-source project.  Compatible with all other major office suites, the product is free to download, use, and distribute.</description>
  <pubDate>Mon, 28 Jan 2008 05:45:50 GMT</pubDate>
</item>

<item>
  <title>The N3O 1v1 &quot;Death or Glory&quot; Tournament has begun!</title>
  <link>http://www.aoe3clan.com/index.php?name=News&amp;file=article&amp;sid=15</link>
  <description>The N3O 1v1 The Asian Dynasties tournament &quot;Death or Glory&quot; has started. This is the seventh N3O tournament held in the past seven years. Participants can schedule and play their games for round #1 at any time.

Round #1 will run from now until next Sunday, February 3rd, at 11:59 PM EST. That&#039;s February 4th, 4:59 AM GMT. Participants have 7 days to get their round #1 game played.

Be sure to check the tournament rules and your scheduling thread before proceeding. You can also check the tournament brackets to find out what players you&#039;ll face whether you win or lose your first game. The final draft of the rules has been posted and all scheduling threads have been created as well.

Death or Glory Tournament Brackets
Death or Glory Rules
Death or Glory Report Games Thread
Death or Glory Tournament Discussion Thread
Death or Glory Scheduling (find your thread)

The &quot;Death or Glory&quot; 1v1 TAD tournament is for members of N3O clan only.

Good luck and have fun!</description>
  <pubDate>Mon, 28 Jan 2008 00:13:41 GMT</pubDate>
</item>

<item>
  <title>Your Opinion of TAD Random Maps</title>
  <link>http://www.aoe3clan.com/index.php?name=News&amp;file=article&amp;sid=14</link>
  <description>Would you like to voice your opinion about the standard map set to ES? ES has posted over at HG and asked for player opinions. If you think the TAD standard maps need to be changed or that some maps need to be removed, head on over there and voice your opinion now!

Is this an indication that ES plans to release a patch in the future? It makes sense to me. Why else would they ask for community input on the standard map set?


	Quote::

	What I would like to know, is what maps would you like pulled out of the Standard Map set? What maps would you like put in the list? What maps do you like to play on more often than others? Also include a reason behind your choices.

And as an added bonus... If you could change a few things on the maps to make them better, what would they be and why?

If you&#039;d like to voice your opinion concerning standard maps just visit the thread over at HeavenGames.</description>
  <pubDate>Wed, 16 Jan 2008 15:20:59 GMT</pubDate>
</item>

<item>
  <title>N3O The Asian Dynasties Tournament</title>
  <link>http://www.aoe3clan.com/index.php?name=News&amp;file=article&amp;sid=13</link>
  <description>N3O Clan has had 6 tournaments in the past. We had AOK, AOE3 and TWC tournaments and we are currently considering our first TAD tournament. Although we are currently participating in RTS League we are active enough to run a tourney at the same time that we participate in RTSL. With 80 members and with over 70 being active in the last month, we feel we can finish our RTSL season and run a tourney at the same time without them conflicting.

Our last tournament &quot;Battle for the Americas II&quot; was won by Harley14. The tournament before that &quot;Battle for the Americas I&quot; was won by plop627.

This tournament will be for N3O members only. We are still discussing the details of the tournament so if you have any ideas, please visit our Tournament Discussion Thread to share them with us or to post about your willingness to participate.


TAD Tournament Discussion Thread</description>
  <pubDate>Mon, 14 Jan 2008 17:41:32 GMT</pubDate>
</item>

<item>
  <title>The Fall Of Russia 2: Civil War</title>
  <link>http://www.aoe3clan.com/index.php?name=News&amp;file=article&amp;sid=12</link>
  <description>Be sure to check out The Fall Of Russia 2: Civil War. It&#039;s a custom scenario created by our own Harley14. It can be found in the downloads section of our site.

About TFoR 2:

TFoR 2 is a four-player scenario for The Asian Dynasties (TAD). The scenario has 9 bosses and 13 mini-bosses. Each player starts with one main character and 6 starting units. There are 21 captive units that you can rescue along the way to help you on your quest. There are over 1500 enemy units that you will encounter before reaching the final boss.

Game time: Approximately 1 hour &amp;amp; 45 minutes

TFoR 2 Updates:

1 - Units to go along with your main character
2 - Your units level up as you progress
3 - Fixed existing glitches/bugs
4 - Harder and longer than the original (TFoR 1)
5 - No longer has a bothersome, lengthy opening movie
6 - A completely new map with new characters</description>
  <pubDate>Wed, 02 Jan 2008 16:44:59 GMT</pubDate>
</item>

<item>
  <title>The FFA Fun Series - Spring 2008</title>
  <link>http://www.aoe3clan.com/index.php?name=News&amp;file=article&amp;sid=11</link>
  <description>The bi-yearly FFA league organized by LordPatrick is accepting signups. The games are six-player FFAs with a time limit of 1:45:00. Games will be held on Saturdays at 7:30pm GMT with some make-up games being held on Sundays. 

There are no minimum or maximum skill requirements required for this league. Simply visit the The FFA Fun Series Thread to sign up.


	Quote::

	I organise a FFA League here at HeavenGames, with Fun being the sole aim. There are no prizes, except bragging rights for 6 Months, an perhaps a nice colour like Sporting or Cookie‘s J. There have only been 2 Leagues previous to this, both of which were hugely successful, but I hope that the first League of 2008 will surpass both previous League’s with flying colours in terms of enjoyment and participation.

Sounds really fun, huh? Feel free to express your willingness to join and read more about the league here. If you have any doubts, contact  in ESO or ask it in the FFA Fun Series thread.

Good luck to everyone!

 
Point System

Win = 7 Points
Second = 5 Points
Third = 3 Points
KO’ing an Opponent = 6 Points
Knocking Starting TC Sub-10 Mins = 8 Points
Knocking a Starting TC Sub-15 Mins = 4 Points
Unique Civ = 1 Point
First to Industrial = 1 Point
First to 1000 Points = 2 Points
First to Trigger TM = 2 Points
Winning by TM = Winning + Player KO&#039;s + 3 Points****
Revolting = 4 Points**
2X Teamed = 4 Points***
Most Treasures = 1 Point
Wall Spamming = Void for the Round

KO’s may be split between 2 or 3
All points gained after revolting are Doubled

The FFA Fun Series Thread</description>
  <pubDate>Thu, 27 Dec 2007 09:21:30 GMT</pubDate>
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