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N3O Forums › Age Of Empires 3 › Strategy › Quick Reference and Unit Comparison Update for Patch 1.01
Quick Reference and Unit Comparison Update for Patch 1.01
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Cyclohexane
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Joined: Nov 20, 2007
Posts: 397
Location: Houston, Texas

PostPosted: Thu May 22, 2008 2:11 am    Post subject: Quick Reference and Unit Comparison Update for Patch 1.01 Reply with quote

DOWNLOAD: Quick Reference AOE3 TWC TAD

DOWNLOAD: Unit Comparison AOE3 TWC TAD

ONLINE: On-line Version Here

I know it has been a long time coming but my home, work, and hobby life has been at maximum output. Gaming is beginning to become a real treat in my schedule, much less working for free. I updated all of the content of both guides with all the new patch changes.

I included all of the hidden information not clearly defined in the patch notes such as pet unit statistics, converted guardian damage, the new standard map rotation, fire pit times and details, China’s Porcelain Tower wonder details of export and XP generation, and of course how the new (and old) multipliers work for all the units in the game.

For example, all light infantry receives a x2 multiplier to light cavalry. However, they also receive a 0.75 multiplier to heavy cavalry (defined in proto file as cavalry). Since light cavalry is also classified as cavalry, the actual bonus is 2 x 0.75 = 1.5 (no change).

This is a real slap in the face to eagle knights since light infantry does receive a x2 bonus versus them (not classified as cavalry). Either the designers of the patch do not understand how multipliers work or they really hated eagle knights. Considering all the direct and indirect nerfs to eagle knights, this seems a bit excessive to me. Not that the Aztec players have much to complain about in this patch. Don't get me wrong, it is a good patch, I just foresaw what’s happening now when I read it.

However, I am not here to discuss the patch changes, there are plenty of threads about that already. I am just giving yet one more gift to the community doing ES / BHG job for them. If you have never seen either of these guides, now is the time, it is bigger and better than ever before. If you are familiar with the guides, you will not be disappointed with this update.

Enjoy and post your comments here…

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QUICK REFERENCE GUIDE: AOE3 TWC TAD Quick Reference

ONLINE: On-line Version

DOWNLOAD: AOE3 TWC TAD UNIT COMPARISON


Last edited by Cyclohexane on Thu May 22, 2008 2:24 am; edited 1 time in total
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Cyclohexane
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PostPosted: Thu May 22, 2008 2:11 am    Post subject: Re: Quick Reference and Unit Comparison Update for recent Patch Reply with quote

For my convenience:

Age Sanctuary

Ensemble Studios

Game Replays

Heaven Games

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QUICK REFERENCE GUIDE: AOE3 TWC TAD Quick Reference

ONLINE: On-line Version

DOWNLOAD: AOE3 TWC TAD UNIT COMPARISON


Last edited by Cyclohexane on Fri May 23, 2008 2:56 am; edited 1 time in total
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NEO_CrAz3n
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PostPosted: Thu May 22, 2008 7:37 am    Post subject: Re: Quick Reference and Unit Comparison Update for Patch 1.0 Reply with quote

Nice job Cyc! As soon as Strokey and I can access our admin accounts again we'll put it on the front page (news) and add it to the links section.

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Shizle
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PostPosted: Thu May 22, 2008 12:33 pm    Post subject: Re: Quick Reference and Unit Comparison Update for Patch 1.01 Reply with quote

Your efforts continue to be one of the biggest contributions to the AOE community. It is greatly appreciated!

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luukje
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PostPosted: Thu May 22, 2008 1:17 pm    Post subject: Re: Quick Reference and Unit Comparison Update for Patch 1.01 Reply with quote

greta job

are you sure the Japanese shrine calcs are working correctly?
when you enter hunts for 1 shrine it goes up, but it doenst make a difference for shrine 2-20?
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Cyclohexane
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PostPosted: Thu May 22, 2008 4:24 pm    Post subject: Re: Quick Reference and Unit Comparison Update for Patch 1.01 Reply with quote

luukje wrote:
greta job

are you sure the Japanese shrine calcs are working correctly?
when you enter hunts for 1 shrine it goes up, but it doenst make a difference for shrine 2-20?

It is working fine for me. Perhaps you are looking at the wrong data (the highlighted blue cells are the results, the yellow cells are the input). It is easy for me to understand since I designed it, but looking at someone else work can be challenging at times. Can you describe what you are doing? I'm sure we can get it straightened out.

Also, remember it is the total number of animals on the map at shrines, not animals per shrine.

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QUICK REFERENCE GUIDE: AOE3 TWC TAD Quick Reference

ONLINE: On-line Version

DOWNLOAD: AOE3 TWC TAD UNIT COMPARISON
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Sun_Tzu1
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PostPosted: Thu May 22, 2008 6:55 pm    Post subject: Re: Quick Reference and Unit Comparison Update for Patch 1.0 Reply with quote

Thanks Cyclo. Now I can put the updated version on my PDA to ponder over.
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luukje
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PostPosted: Fri May 23, 2008 11:42 am    Post subject: Re: Quick Reference and Unit Comparison Update for Patch 1.01 Reply with quote

works fine now. Just thought you shouldnt put more then 4 animals on shrines.
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ruminator
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PostPosted: Fri May 23, 2008 1:04 pm    Post subject: Re: Quick Reference and Unit Comparison Update for Patch 1.0 Reply with quote

Lukje, you can't put more than 4 animals on a shrine. Hunts won't be attracted there and herdables act like villies on a mill/farm in that once you have a max already allocated you can't send any more.

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HuggyPierre
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PostPosted: Fri May 23, 2008 1:46 pm    Post subject: Re: Quick Reference and Unit Comparison Update for Patch 1.01 Reply with quote

Great Work!
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Cyclohexane
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PostPosted: Fri May 23, 2008 5:19 pm    Post subject: Re: Quick Reference and Unit Comparison Update for Patch 1.0 Reply with quote

ruminator wrote:
Lukje, you can't put more than 4 animals on a shrine. Hunts won't be attracted there and herdables act like villies on a mill/farm in that once you have a max already allocated you can't send any more.


I just made it automated so that if you have 2 shrines, you cannot put more than 8 animals total, 3 shrines no more than 12, etc. There are ways around it but I thought it would be useul to prevent errors, not cause them. Glad its working for you now

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QUICK REFERENCE GUIDE: AOE3 TWC TAD Quick Reference

ONLINE: On-line Version

DOWNLOAD: AOE3 TWC TAD UNIT COMPARISON
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I__CHAOS__I
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PostPosted: Wed May 28, 2008 9:12 am    Post subject: Re: Quick Reference and Unit Comparison Update for Patch 1.01 Reply with quote

hey Cyclo, you forgot to change the Kanya horseman stats
285 HP
27 attack
x1.75 vs artillery

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Sun_Tzu1
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PostPosted: Wed May 28, 2008 6:27 pm    Post subject: Re: Quick Reference and Unit Comparison Update for Patch 1.0 Reply with quote

Also, incase it hasn't been mentioned already, I think the Ruthlessness shipment on the Native HC shipment page is still for Eagles rather than WH units.
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Cyclohexane
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PostPosted: Thu May 29, 2008 10:58 pm    Post subject: Re: Quick Reference and Unit Comparison Update for Patch 1.0 Reply with quote

I__CHAOS__I wrote:
hey Cyclo, you forgot to change the Kanya horseman stats
285 HP
27 attack
x1.75 vs artillery

I sure did. I got it right in the Unit Comparison but forgot to make the change in the Guide. I'll fix that this weekend.

Sun_Tzu1 wrote:
Also, incase it hasn't been mentioned already, I think the Ruthlessness shipment on the Native HC shipment page is still for Eagles rather than WH units.

No, Eagles get a 0.5 penalty (half damage) and Ruthlessness has no effect on them.

_________________
Lead, Follow, or Get the Hell out of the way!

QUICK REFERENCE GUIDE: AOE3 TWC TAD Quick Reference

ONLINE: On-line Version

DOWNLOAD: AOE3 TWC TAD UNIT COMPARISON
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Macabee
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PostPosted: Fri May 30, 2008 1:35 am    Post subject: Re: Quick Reference and Unit Comparison Update for Patch 1.0 Reply with quote

Cyclohexane wrote:
I__CHAOS__I wrote:
hey Cyclo, you forgot to change the Kanya horseman stats
285 HP
27 attack
x1.75 vs artillery

I sure did. I got it right in the Unit Comparison but forgot to make the change in the Guide. I'll fix that this weekend.

Sun_Tzu1 wrote:
Also, incase it hasn't been mentioned already, I think the Ruthlessness shipment on the Native HC shipment page is still for Eagles rather than WH units.

No, Eagles get a 0.5 penalty (half damage) and Ruthlessness has no effect on them.

Hey Cyclo,

I think he meant the guide incorrectly lists Ruthlessness as still applying to Eagles rather than the WH units.

Mac
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